Kukie Serving.03 ServedModel Operator

Kukie Serving.03 ServedModel Operator

Building kukie-oven, a Go operator that turns one ServedModel into a PVC, a download Job and a vLLM Deployment — the reconcile order, two server-side-apply field managers, telling someone else’s object from a leftover, Helm and GHCR packaging, an EBS CSI role limited by a tag boundary, and the first real run on an L40S: Ready in 14 minutes 11 seconds with no manual step.

Kukie Serving.02 GPU Add-on Design

Kukie Serving.02 GPU Add-on Design

Why an external LLM API plan became a Helm add-on for users’ GPU clusters — quality and cost numbers behind the pivot, three layers split by required permissions, a chart with per-layer switches and a preflight job, the measurement-to-429 loop, an honest comparison with KubeAI and LiteLLM, and what is built versus still planned.

Kukie Serving.01 Baseline on One L40S

Kukie Serving.01 Baseline on One L40S

Measuring how many concurrent requests one NVIDIA L40S serves within a latency SLA before building a GPU cluster — the SLA draft as TTFT and inter-token latency, a single g6e.xlarge with two stop guards, a measurement script split from the server so it can run as a Kubernetes Job, results for four open models, why MoE models outrun a dense 27B on memory bandwidth, KV cache FP8 for 20% more headroom, and two review fixes.

MLIR 기반 Triton 컴파일 파이프라인

GPU Kernel Compiler: Triton and MLIR

MLIR 기반 GPU 커널 컴파일러인 Triton이 뭔지, CUDA랑 뭐가 다른지, 내부 구조는 어떻게 생겼는지 정리

KV Cache

LLM 이 이미 읽은 토큰의 Key·Value 를 GPU 메모리에 저장해 두는 캐시. 요청마다 토큰 수만큼 자라며, 남은 GPU 메모리가 동시에 받을 수 있는 요청 수를 정한다. PagedAttention 과 FP8 저장으로 자리를 아낀다.

MoE

Mixture of Experts. 트랜스포머의 FFN 을 여러 전문가로 나누고 라우터가 토큰마다 몇 개만 골라 계산하는 구조. 전체 파라미터는 크지만 토큰 하나에 쓰는 활성 파라미터가 작아, 메모리 대역폭에 묶이는 decode 가 빠르다.